Projects
Pitch Perfect
Pitch Perfect aims to provide individuals involved in listening services, counseling, and tutoring with a learning and reflection path focused on LGBTIQA+ inclusion perspectives, primarily working on strengthening their linguistic, communicative, and relational skills.
In addition to an accessible and open educational program for everyone, Pitch Perfect will also develop pedagogical resources related to board game culture and digital art, which can make the various work settings for our beneficiaries more inclusive (and more friendly!). These settings will range from family counseling to individual tutoring, and extend to the many forms of educational facilitation.
Pitch Perfect aims to provide individuals involved in listening services, counseling, and tutoring with a learning and reflection path focused on LGBTIQA+ inclusion perspectives, primarily working on strengthening their linguistic, communicative, and relational skills.
In addition to an accessible and open educational program for everyone, Pitch Perfect will also develop pedagogical resources related to board game culture and digital art, which can make the various work settings for our beneficiaries more inclusive (and more friendly!). These settings will range from family counseling to individual tutoring, and extend to the many forms of educational facilitation.
Gaming and Parents
Can video games be an educational tool? A family activity that engages and brings parents and children closer together? Absolutely yes! But only if they are well-understood and integrated into daily routines in a healthy and mindful way.
The Gaming and Parents project provides parents with tools and resources to navigate the vast world of digital gaming, a widespread phenomenon that is often misunderstood or demonized, especially by older generations. In addition to promoting responsible gaming, the project will also explore important topics for effectively managing digital life within the family, helping everyone learn together to recognize potential risks and dangers.
Can video games be an educational tool? A family activity that engages and brings parents and children closer together? Absolutely yes! But only if they are well-understood and integrated into daily routines in a healthy and mindful way.
The Gaming and Parents project provides parents with tools and resources to navigate the vast world of digital gaming, a widespread phenomenon that is often misunderstood or demonized, especially by older generations. In addition to promoting responsible gaming, the project will also explore important topics for effectively managing digital life within the family, helping everyone learn together to recognize potential risks and dangers.
Adventures are better shared!
Adventures are better shared! will develop a familiarization program for tutors, educators, trainers, volunteers and social workers focused on the theme and tools of Gaming Education, which promotes the use of commercial video games to foster transversal skills, a sense of inclusion, emotional awareness, and self-esteem in learners/gamers. The program primarily aims to enhance civic, emotional, and cognitive abilities, interpersonal interaction, and much more.
Adventures are better shared! also emphasizes networking and relationship-building, whether virtual or in-person, to connect educators, tutors, facilitators, and those who, through games and activities often dismissed as mere "time-wasters," have grown, enhanced their soft skills, built relationships, and developed civic awareness.
Adventures are better shared! will develop a familiarization program for tutors, educators, trainers, volunteers and social workers focused on the theme and tools of Gaming Education, which promotes the use of commercial video games to foster transversal skills, a sense of inclusion, emotional awareness, and self-esteem in learners/gamers. The program primarily aims to enhance civic, emotional, and cognitive abilities, interpersonal interaction, and much more.
Adventures are better shared! also emphasizes networking and relationship-building, whether virtual or in-person, to connect educators, tutors, facilitators, and those who, through games and activities often dismissed as mere "time-wasters," have grown, enhanced their soft skills, built relationships, and developed civic awareness.